Category: Bolt Action
Secure the Sector: a Bolt Action alternate scenario for Maximum Attrition
I do love me some Bolt Action and the scenarios in the book cover some different tactical challenges. However one scenario that stands out for me is Maximum Attrition. The object is to kill as many of your opponent’s units as possible with your troops walking in on turn one. It’s a throwback to 40K where you are just out to kill the enemy army.
Now as a first game scenario, maximum attrition isn’t too bad. The objective is simple (pile up the bodies) and you get to see how everything works. However after playing it a couple of times, it’s become a re-roll for me when deciding what scenario to play.
Not to poop completely on 40K there is a fun scenario in the older editions called Cleanse. The object is to take and hold table quarters for victory points. Tinkering a bit more with that concept, I figured a similar victory condition could be worked up for Bolt Action.
The end result is Secure the Sector. Players have a limited set up in a table quarter with reinforcements coming in on the edges of their deployment zone. The objective is to claim as many table quarters as possible by the end of the game. You get more points claiming quarters on your opponent’s side of the table. In the case of a tie for points, the victor is determined by the number of surviving units.
Secure the sector focuses on advancing and taking large sections of territory. You still have to eliminate units but it’s tagged with pushing forward and holding positions. In my experience, maximum attrition comes down to a waiting game. One player finally makes the advance and if they can’t come to grips with enough of the enemy quickly, they get chewed up with pins and counter assaults. I like how this scenario encourages you to capture areas outside your deployment zone, all the while trying to minimize your losses. Another big wildcard with how the scenario plays are reserves using flanking maneuvers. It can make those players that turtle up in their deployment zone, suddenly have units contesting their table quarter at the end of the game.
The couple of times I’ve playtested this, we’ve had a lot of fun. Hope folks enjoy this scenario at their tables and use it as a replacement for maximum attrition.
Armourfast Cromwell Tanks
As I’ve been wrapping up my British platoon for Bolt Action, I wanted to get some armor to add to my force. For 1/72 scale there are a lot of options however I stumbled across Armourfast Cromwell kits and found them a nice buy. For a little over $12 you get two models in a single box.
The Cromwell tanks assemble pretty easily. It’s very much a wargame level of detail. The treads wheels are pretty simple in their representation on the tank. However the hull has a fair amount of detail for the hatches and such. The turret fits pretty snug and can be removed. For Bolt Action games I see this as a plus as destroyed tanks are kept on the table. As I’m working on some flame markers, might end up popping off the turret and placing a huge flame marker on it to represent a destroyed tank.
There is a small gap in the side where the main hull sits over the treads when looked at from an upwards angle, but the gap isn’t too noticeable looking at it from the side. Another gripe I’ll have is the hull machine gun. There’s a housing for it, but no modeled barrel (unlike the coaxial mg in the turret). So I had to model my own using a pin wire. Nothing too difficult but a little disappointing. 
Another small bit is that the inside tread wheels are hollow. At a low rear angle, the rear treat wheel appears to be a free floating hollow cylinder.
I’ve got a Plastic Soldier Co. British soldier as a side comparison for the dimensions of the tank. The Cromwell is nicely scaled (mind you the figure is on a pretty thick 2mm base) and looks appropriately bulky and menacing.
It’s been ages since I worked on tanks this scale. You can tell by the sparse detail I put on the tank markings. I might have to go back and touch up some more detail on the hull and treads. Here I gave it a wash and dry brush of mud on the treads which looks decent. For the price, you get a great set of tanks with good detail.
I will go on a rant here. I’ve noticed on a few of my photographs some white dots that would come out when I adjusted the contrast. With a large painted surface here, I definitely noticed white specks on the tank after I put Army Painter anti-shine varnish on it. Despite warming the can, spraying on a day with little humidity, and shaking the can well, I’d get these specs of white. Some could be brushed off, but some due to the matte spray were stuck on the model.
Now it looks like the matte spray is a clunker too. They seem to have nice paints, but I am not going to bother using their spray can products any more.
Zvezda British MMG and mortar teams
Still slowly finishing up by Bolt Action British platoon. As I mentioned a while back I went the route of 20mm using minis from Plastic Soldier Co. which is a great buy. The downside is there are not many options for other specialty teams. Finding something at 1/72 scale was a bit of a challenge.
Fortunately for me Zvezda has a range of kits for their own wargame system. The models are nice hard plastic and assemble very easily as they are designed to be snap together kits. I still used plastic cement to keep them firmly assembled. The teams also are mounted on a larger plastic base. So I opted to have mine split up on individual bases.
Overall the models are more in line with an early war uniform scheme, including gas mask satchels. That is a slight problem as most of the Plastic Soldier Co. models I have are in late war gear. However it’s not too disconcerting. Overall as a comparison to Plastic Soldier Co. the models are of the same height, but they do have a slight build compared to the other miniatures.
The Vickers MMG comes with a gunshield on a tripod mount. Not quite sure if that was standard issue with the weapon. So that is a bit of an oddity. I also opted to use a more uniform color scheme for the gun itself. I used the plastic base that came with the kit and altered the mounting so the base would provide 45 degree firing arcs. Just an easier means to handle LOS issues in games.
The mortar team depicts the 3 inch mortar. I might cheat and shed a team member to get some flexibility with the model, waffling between a light and medium mortar team as I toy around with my force list. It’s not quite proper, but I tend to have opponents that don’t might slight proxies with models.
They are nice models and pretty cheap. The detail of the main figures are a little muted. Additionally they are certainly geared more for an early war theater. As specialty teams it’s not much an issue, but I would be hesitant using their infantry sets to round out a force of other models (unless you wanted something like an engagement during Dunkirk).
British platoon complete(ish)
Been chipping away at my Plastic Soldier Co. Brits. Finally got the bulk of my platoon done, including a field artillery observer, sniper, medics, NCOs, etc. along with the regular foot soldiers. Still have a MMG and mortar team to paint up, along with a paratrooper PIAT team. Once I get my Bren carriers done I should be finished. So a tad more to do but the end is in sight for that pile of unpainted plastic on my bench.
While I had bitched some about the lack of detail for some of the figures, they really did turn out pretty well. Overall I’m happy with how the platoon painted up. I was super lazy with these figures sticking with a single sepia ink wash. I might revisit them with some more highlights via dry brushing. Will have to consider that. For now, they are sealed and ready for the table. Now I have to consider working on my Germans…
Top places for miniature wargame supplies in Seoul
While board games and CCGs have a lot of popularity in Korea, miniature wargames seem quite the niche hobby here. A while back during holiday at home I scooped up some of my 15mm Russians for Flames of War. I figured during the winter months I could enjoy some weekend mornings doing a bit of painting and finally get through that pile of unpainted metal I had stored away. When I really started looking around I found it exceptionally difficult getting the typical supplies I wanted for painting and modeling. So I thought I’d share some of my efforts to any expats.
As a first caveat to this, my Korean is abysmal. I am certain if I had a better command of the language the process would be easier tracking down materials. Korea is very much an online shopping country. There are likely places I’ve missed that have a larger online presence than a walk in store mainly due to my ignorance with the local language.
However miniature wargaming also just doesn’t seem that popular of a pastime. There is an immense pressure on kids to study and private academies are all the rage. Free time is limited for kids and parents want them studying more. So pastimes that leave a smaller footprint around the house are likely more popular. It’s far easier for kids to carry around a CCG or sneak off to a PC bang (internet cafe for gaming) rather than lug around a painting bench and throw down a wargame table. It does seem for the folks that wargame, it’s much more popular for college students than for kids in high school.
Stationery and Art Supply Stores – Odd enough, stationery stores may very well carry some modeling and painting supplies. Give them a look and you might pleasantly be surprised. Foamcore board can typically be found as well as colored felt cloth. I’ve snagged packs for Woodland Scenics flock, plastic sheets from Plastruct, balsa wood, and other modeling material too. So you can pick up a few things to help in construction of terrain for your games from these places.
As painting supplies go, you can find a fair amount of brushes and can even get down to 10O sizes for model painting. I’ve even been able to snag some Apple Barrel craft paints. While I don’t use them for mini painting, they make great paints for terrain. So hobby and craft supplies can be picked up at these stationery stores. It just takes a bit of digging.
Neighbor Hobby – This is a fantastic place if military models are your thing as there is a great selection of kits. Unfortunately for fans of Bolt Action, they carry only Tamiya 1/48 models, but they seem to have a full selection from that line. As 1/72 and 1/76 scale kits go though, they have a great selection of tanks, soldiers, and terrain. They also have several 1/72 scale buildings too.
What does this place for me though is the paint selection. There is a wide selection of paints from Testors, Tamiya, AK Interactive, MIG, as well as my go to for miniature painting, Vallejo. It’s a wonderful selection for both brush and airbrush painters. They also carry a complete selection of Testors and Tamiya sprays. They also have brushes and other modelling supplies. Well worth checking out and they do online orders as well.
To get there isn’t too difficult. Take subway line 2 to Hongik University and get off exit number 3. You need to cross the street and footpath park, and then take a side street. Once it ends, then go right and you will hit a main street. From there go left and it will be in an office building on your left.
Orc Town – Likely the most popular wargame store in Seoul, Orc Town is one that is Games Workshop-centric. They also dabble in other game systems like Infinity, Flames of War, Bolt Action, Firestorm Armada, and Dust. What is particularly nice about this store is they carry Citadel paints and supplies, especially matte spray and primer (for typical costs). My biggest complaint is that for some products the prices are horrendously expensive and well above retail (seems to include shipping costs). Because of that, I’ve had a hard time justifying purchasing particular model and rulebooks here compared to buying from an international distributor. Still, having a shop where you can walk in and buy some paints is nice. Having one where you can get a bit of table space for gaming is even nicer.
Tamiya Models – On the first floor of the shopping center at the Yongsan train station is an official Tamiya Model store. For a military wargamer this is a fair place to pick up paints and hobby supplies. They have full stocks of enamel and water-based acrylic paint sets. They also have brushes, cement, and other modeling supplies (plastic styrene sheets and other model building material). I find the prices reasonable for Tamiya model kits and for plastic cement and other modeling tools (which can be a bear to find anywhere locally) it’s a great place to shop.
As the gaming figures go, if you are a Bolt Action fan they have a decent selection of 1/48 scale armor and vehicles along with some figure sets. 1/72 scale options are lacking save for planes and 1/35 is the other popular scale for military models. Additionally scenic materials are also lacking. But if you want to track down a particular 1/48 vehicle or historically accurate paints, the Tamiya store is not a bad choice. 
International distributors – Lastly you can always order online and pony up for international shipping. I have had spray paints sent overseas and worked with many stores over the years. It can be done, but expect some costs for shipping. I’ve always gone the route of making a large ($150-250) order to offset the shipping costs. Getting a few paints is exceedingly expensive. It’s best to wrap more goodies into that shipping charge. Because of this, you want to look around for stores that sell other types of games. While you might save a few dollars from one online store selling just paints, using another that lets you also include board games and RPG books into your order is a better choice.
There is a very small wargaming community in Korea but we exist. Hope those into the hobby can find some of this useful for picking up models and supplies for their bench top.
Painted Plastic Soldier Co. British
A short while back I talked about British minis from Plastic Soldier Co. which I thought were okay. The detail on the figs are pretty good but I have a few issues with them. I’ve been slowly painting up my platoon and been making fair progress.
I’ve been using Vallejo paints which has been a fairly new process for me over traditional paint pots and I did go through some rough spots. However I’m getting more comfortable and able to achieve uniform consistency with them now (should look into making a wet pallet). I’ve gone with a complete sepia ink wash for the minis to save a bit of time.
I also might have to go with single figure photos in the future and/or invest in a better camera. Still getting out of focus shots, not to mention I need a better lighting setup. Please forgive some of the crappy pics.
The backpacks have a fair amount of detail, but there is no crease in the miniature separating the top of the pack with the back of the figure, so I had to stick with painting my own line.
Some prone bren gun teams with a firing and loader figure .
Overall I’m happy with how the figures are painting up. For the price, it’s really a great deal and the models do paint up well (despite some grumbles I have with some of the detail).
Plastic Soldier Company: British Troops
Slowly I’ve been making some progress with my Bolt Action troops. One manufacturer I’ve been gushing over is Plastic Soldier Company. They have pretty decent minis. However from my understanding the sculptures are done digitally. Hence the figures for 15mm are the same for 20 and 28mm. While they can get a lot of mileage out of the plans that way, at higher scales the detail in the figures get a little muddier.
I’ve picked up some WWII British from Plastic Soldier Co. and I’m pretty happy with them. However you really get more detail from the raised portion of the models. Creases, folds, and lines tend to get blurred some. For my British, this is especially noticeable with the back of the models and the packs they are wearing, where there really isn’t a nice fold in the miniature separating the depicted pack. If you look closely in the picture below, the kneeling figure has the stock of the rifle sort of blurring into the shoulder and arm some.
I’m certain this has been one reason why the jump to 28mm hasn’t been fully done yet. I do know some wargaming sites were floating around the blue boxes (28mm) to be released later in the year. Those have dried up and it looks like just the Russians are out. The red boxed 20mm seems to be the scale they are focusing on now. Maybe they’ll wait and see for the Russian figure line before going too heavy into 28mm.
The figures are pretty good though with a decent mix of poses and troop types. There are a few prone Bren gun teams, along with command and radio teams. The figures I have here were primed white with a wash of thinned black primer.
You get a good mix of regular troops and a few NCO types armed with sten smgs.
There are even sniper and medic figures.
Still you can’t beat the prices for these miniatures. I got a full platoon (66 figures) of British for $17.50. The going price for the 28mm kits (with over 50 models) is about $28. Compared to the price of the Warlord sets of $45 for 40 troops, it’s a great deal.
I’ll freely admit that the Warlord kits are fantastic. You really have lovely figures in those sets with a lot of potential variety of poses and the quality is top notch. However if you are really on a budget, it can be a bit steep. Having a cheaper alternative out there (especially if you wanted to dabble in another army) would be great. I hope Plastic Soldier Co. considers getting into 28mm more. As for 20mm scale, I’m very happy with my purchase. It was well worth the investment.
Bolt Gun Action: a sci-fi themed version of Bolt Action WWII rules
I’ve gushed quite a bit about Bolt Action and how it seems to scratch my itch for WWII skirmish gaming. The game can be well…. very gamey in handling combat. It isn’t a simulation rule set and it handles a lot of situations in an abstract way, not to mention a lot of wild mechanics. Also some can slip into min-max armies when crafting their force lists. Still it captures platoon-based action pretty well and also plays fairly quick without getting bogged down. It hits more high notes than flat ones, making it an enjoyable set of rules.
I’ve taken to it so much, it’s really spoiled me compared to other rules. I just haven’t found something that combines random dice order activation with a pinning mechanic quite like Bolt Action. So I figured why not just slap a sci-fi theme onto Bolt Action and see what comes out of it. The result is Bolt Gun Action. This isn’t a complete re-writing of the rules. Instead it’s pretty much the very same WWII game with some very small tweaks.
Rather than trying to get an entire point list together of new troops, I’ve defaulted to using a single army list as a baseline for points. Rifles are the normalized small arms. Basically it’s the game right out of the book with a smattering of new troops and added HQ options. I’ve also whipped up a quick reference sheet with the added rules included.
It’s pretty fun. Just your regular Bolt Action game with a few changes. I’ll likely give the rules another pass in a few months, but for now feel free to pilfer the links and I hope folks get some enjoyment out of these rules.
Review: Bolt Action
Years ago I used to play Battleground: WW2 which was an infantry skirmish game. 40K was sort of getting boring for me and I wanted to dip my toe into historical wargames. I liked the rules and scale of the game so I jumped into BG pretty eagerly. I had accumulated a healthy collection of German and US 28mm troops. It was a pretty fun system with lots of charts and individual resolution of actions. They had tons of hit charts for tanks and all sorts of armor and support vehicles. Unfortunately the support for the game dwindled (rumor was one of the developers had health issues in the family) and eventually evaporated. I lost interest in small scale action and got pretty heavily involved in Flames of War. For a long time I never really liked painting the 15mm scale, but the idea of mixed forces at a company level (armor and infantry) was enticing.
Years later I’ve been hankering for getting back into squad tactical wargaming again. 40K is definitely not on my list and I’ve been slowly collecting various 15mm rulesets and models for the sci-fi genre. I think I’ve got a few solid entries for what will hit the tabletop soon. However between Firestorm Armada and my sci-fi skirmish gaming, I’ve got this hole for infantry-based wargames. There’s still this pull towards doing some historical gaming.
Enter Osprey Publishing and Warlord Game’s Bolt Action. It’s a fast paced man-to-model infantry game, with plenty of rules for tanks, artillery, transports and air support. I think I’ve found a set of rules that has drawn me back into wanting to paint, model, and play infantry WWII wargaming again.
The scale is set aside for 28mm. While Warlord Games are a likely supplier, there are plenty of other manufacturer’s for that scale. Also it seems that 1/48 scale model kits have become more commonplace than a decade ago. Still, I’m working on 1/72 scale troops (more options for tanks) and the default scale of ranges and table length seems to transition well. Table dimensions are based around 4′ x 6′ with most effective firing ranges for rifles at 24″.
The game is based on rolling a D6 or a pair of dice for resolution of most mechanics. What I enjoy immensely is the relatively streamlined approach to handling combat and morale. All the pertinent game rules can easily fit on a few sheets and some brief tables. I’ve become a fuddy-duddy with my wargaming. Simple works wonders for me and surprisingly there is a lot of tactical depth that can be drawn out of the game. As shooting and combat goes, players roll for individual models to hit against a set number with modifiers (most of them negative) applied to the roll. If hits are scored, players then roll for damage against a sliding scale based on the quality of the troops (poorer troops take more casualties than trained troops). Regardless if troops are killed, a pin marker is allocated to that unit.
Turn resolution is also done well. Rather than the IGOUGO system, or even alternate unit activation, players have a number of order dice equal to the units in thier force. A colored die is randomly drawn, and if it’s your color you get to activate a unit of your choice, otherwise your opponent goes. This random draw system is similar to Battleground WW2 and something I’ve always enjoyed. You might get a string of lucky (or unlucky) draws being able to activate several units, or sit aside while your opponent maneuvers around. Orders fall into typical ones like advance, move, fire, go to ground, rally, or set themselves on overwatch to react to any enemy. By default, units can always react to assaults too. All of this creates very fluid action with a decent dose of randomness. While you can activate a unit of your choice, you aren’t certain if you can activate a unit until that color die is drawn. If you have more individual units, you have more dice, increasing the likelihood you’ll get an order die when needed.
To add another layer onto the randomness of unit activation is leadership and the pin mechanic. As I mentioned, a unit taking fire gains a pin marker. If any unit has a pin marker, they have to pass a leadership test to successfully execute their turn order. Otherwise they stay in place and take cover. Additionally pin markers give a penalty to leadership checks which is cumulative. This adds a very important mechanic to the game. While you may not be able to eliminate a unit through casualties, you can effectively suppress a unit through volume of fire. As pins accumulate on the target, they can’t react as well and if casualties are inflicted, will likely result in the unit breaking.
It’s a simple, effective means to model the concept of suppression, and also reinforces the importance of unit training and leadership. Well trained, high morale troops can take more punishment. Poorly trained troops will likely panic, but under the wing of a good leader, press on despite being fired upon. Pin markers also are applied to armor units depending on the weapons fired. All in all I really enjoy this aspect of the game, where it’s not just the model kill count that matters (squints eyes over at 40k…).
There are rules for tanks, transports, gun teams, mortars, snipers, off board artillery and air support. Just about everything for a dynamic game. Bolt Action is point based, where players assemble a force based on an agreed total (usually 1000 points). Each force must have a compulsory headquarters (officer) and 2 infantry squads. Then they can fill their force out with other units. One particular part I enjoyed with the rules is that every special unit is limited to one slot. I can only support my platoon with either one tank or none. No taking minimal size infantry squads and then piling on 4 tanks to round out the force. You have to make a lot of hard choices, but have a lot of options available.
The rules detail 6 scenarios, one of which is a simple attrition-based game. Most of the others require maneuvering to specific areas on the table or holding objectives. A very nice rule to the scenario setup is that it can be decided randomly, further, players roll randomly to see if they are the attacker or defender. What I enjoy about this is the flexibility needed for your force composition. If you build your troops around being a static force, requiring ambush and defensive positioning, you may very well be attacking in a scenario where your objective is to exit as many units as possible across the opponent’s table edge. This encourages you to try an be adaptable to a variety of scenarios and roles.
By default there are several army lists for the major players (Germany, US, British, and Russia) right out of the book. There are more nation specific army books available and more in the pipeline (including the Pacific theater!). However all that is needed to play is the rulebook alone if desired.
The Good – It’s a solid WWII infantry ruleset. Task resolution is simple with enough variation on unit activation to make things challenging. There are enough rules to cover different infantry units, and also have rules for other non-infantry units. I’ll take a moment here to talk about the book quality. It is amazing. A nice thick bound book with plenty of color photos and diagrams. It’s well indexed with great rule reference sheets at the end. The book also has a decent amount of timeline summaries on major events within the entire historical period. It’s a professional job and shows the lovingly applied detail from Osprey Publishing.
The Bad – Some mechanics have wild variability and freaky luck can occasionally creep into the game. I see it more as its charm, and after giving a thorough reading of personal accounts of WWII combat, actually models events rather well. We like to approach these games as chess, where in reality things were much more chaotic. Still, there are some particular unit rules that can be a little ‘gamey.’ Folks might also be put off by the use of specialized order dice also (however a deck of black/red suit cards could be easily be used instead, and the rulebook allows for regular dice to serve as a proxy).
Another detraction can be the point lists. For competitive tournament play, I expect this is needed. However it does leave some room for min/max army lists where historical accuracy is dumped for that elite mixture of units. It’s a nature of point systems. I am particularly worried if power creep will come into the game with the future release of nation specific books. I can swallow these detractions for accepting the idea that each player has an opportunity to field a potentially equivalent force, but some players might be more happy with a gentlemen’s agreement on force composition.
The Verdict – Bolt Action is a fantastic WWII skirmish game. It’s not a simulationist game. Movement, terrain effects, and combat can be abstract but the resolution of these elements are simple and quick. Despite this simplicity, there is a surprisingly amount of tactical depth to the game. The random unit activation gives it just the right amount of unpredictability needed to make events which unfold during a turn more engaging than an IGOUGO system.
Most of all, the game is about maneuvering while other aspects of the game encourage holding position and firing. It’s a constant nail biting choice to either move your troops into a more advantageous position, or stick it out and hope you can inflict casualties with a fire order, or while on overwatch. The backdrop to this is the pinning mechanic. Throw enough fire on serious threats, and you can allow a unit to advance with some small measure of safety. It works and the streamlined mechanics for conducting all of this makes the game run well and be loads fun at the same time.
















