Category: News
Announcement of Sparta Studios
A quick newsflash of sorts. Studio Starta has been annouced from the folks that make Uncharted Seas, Dystopian Wars, and a favorite of mine, Firestorm Armada. It looks like they will be working on various games in the Firestorm Armada universe with many different games and scales being released involving ground warfare. The concept is a series of games related to a planetary invasion, moving from 10 mm, 15 mm, up to 28 mm depiciting various types of scenarios (from mass combat of combined forces to small skirmish battles). It’s a pretty ambitious range of games and figures.
I do wonder about the competition though. 40K seems to be the 800 pound gorilla for futuristic skirmish-type mini games (not to mention a few others like infinity and alternate history settings like Dust: Warfare). As for sci-fi large scale battles with combined forces, Dropzone Commander has made a recent splash. Thier models do look gorgeous, although I’m balking a bit with the prices.
Seems a year or so ago, the 10-15 mm range was wide open for a major sci-fi game. Games Workshop dabbled in it a bit with different games, but the core following of that universe seems to enjoy the heroic scale and skirmish type battles. With Dropship Commander however, I think things have gotten a tad crowded for Spartan Games.
I do admit however that thier idea is pretty interesting on the different ranges and types of battles they want to mimic with various rulesets. I’m not too keen on the 10 mm armor combat but the 15 mm scale battles sound fun. I’ve been wanting a more sci-fi themed game for 15 mm stuff. Love Flames of War but dabbling in a different genre for that scale of minis would be a nice break. I guess time will tell. However, if they can link it to a larger campaign mode incorperating Firestorm Armada, they might have an interesting hook to draw in some players.
[HT to the Shell Case for passing this news along.]
Likely the most succinct argument to keep playing 4E
WotC has recently put up a podcast of Acquisitions Inc. attempting to convert their 4E characters into a version compatible with DnDNext. A fairly decent way to promote the upcoming version and get players of 4E behind the latest edition being worked on. However, there is a short minute and a half (16:00 to 17:35) where Mike Krahulik brings up a question about needing to plunge into DnDnext.
“Like, I already felt like I could do with whatever I wanted with these rules. So I don’t understand why I need a new set of rules that I do with whatever I want with.”
It’s a straightforward question. The response is something I think the WotC staff feels wholeheartedly. They don’t want people to be marginalized for playing older editions, especially 4E. They want to make a very inclusive edition that can get everyone around the table. Yet, I still feel that trying to crank out another edition will mean pushing that product, and also mean trying to get as many players on board with it.
Support for 4E will likely evaporate. Players are going to have to decide to take the plunge with the new books or be lumped in the folks that are lovers of past editions. I am rather boggled why WotC is even bothering to release an new print version of 3.5 with DnDnext on the horizon. Especially as DnDnext is to be the great unifier of all editions.
So with one foot in developing a new game, and another shuffling around with releasing older rules and material, I wonder what role DnDnext will have on gamers tables. Will it be heralded as a new edition like 3.0 and 4E, or will it peter out like D&D Essentials?
From WotC: Geek Ken, no board games for you
Folks have been gushing about Lords of Waterdeep. Stone Age just hasn’t been getting that much play time on my table, so I’ve considered investing into another worker placement game. It looks like there are some neat twists with Lords of Waterdeep, and the player interaction is a bit more complex than shutting out players from certain locations. Stone Age is a fun game. It has some minuses, but overall an enjoyable game with a neat theme. I just haven’t been playing it as much and Lords of Waterdeep is all sparkly.
So I eagerly placed an order from a fantastic board game store that ships internationally. I live in Asia. I’ve used this store for years. They are the cat’s pajamas for an online source of board games. Not going to name them as I don’t want any fallout with the email correspondence. I’ll call them ‘Awesome Board Game Store’ for this post. I eagerly placed an order for Lords of Waterdeep and a few other games. A couple of days later I get this…
Hi Geek Ken,
Unfortunately we are unable to send Wizards of the Coast products outside the United States so we’ll be unable to send Lords of Waterdeep on your order. I’m happy to replace it with another game, or just cancel it off the order all together. Please let me know what you’d like to do. Thanks.
— Awesome Board Game Store
Bummer. Now it kills me to do this, as I was really looking forward to having a bundle of board games. Taking one out makes the shipping expense a little harder to justify. I really hadn’t thought too much on getting an alternate. So I bite the bullet and cancel my order. My reply:
I have recently logged into my Awesome Board Game Store account and cancelled my order. My apologies for cancelling. If possible, could you please indicate why the board game could not be shipped internationally? I am curious as there are very few local retailers within [ASIAN COUNTRY] that handle Hasbro/WotC products exclusively.
Regards,
GK
I was curious why the sudden change in policy. I think I ordered Gamma World from this Awesome Board Game Store, along with dungeon tiles. This was sort of new for me. So I had prodded further to find out why. I get an interesting reply.
Hi Geek Ken,
We (and all US retailers) are unable to send any WotC items outside of the US as a condition for doing business with WotC. As they are a fairly large company they want to let their “local” businesses service their markets. I think most of this has to do with Magic but it’s a blanket condition. WotC is not very forgiving for businesses who break that agreement.
— Awesome Board Game Store
I sort of understand the policy for trying to bolster the brick and mortar store. But as international customers go, I’d bet most folks use these online stores as they are the only source for WotC products. I’m also figuring that it is to support Magic sales from local retailers, instead of people buying them in bulk from some online source. Maybe board games got lumped into this also.
Yet I get a bit worried. Is this for ‘all’ WotC products? What about the reprint editions for AD&D? Granted I could see WotC keeping huge book retailers like Amazon out of the loop, but I was counting on using places like Awesome Board Game Store to pick them up. I live in Asia. English is not the country’s native language. There really isn’t much demand for role playing games, especially enough for local retailers to spring forth. It’s just not in the culture. So being a bit worried, I prod further…
Completely understand. I am curious, does this include rulebooks from WotC? I am curious as some products such as the AD&D 1st Edition: Player’s Handbook is only available through smaller independent retailers as yourself (can’t order these books through Amazon or Barnes and Noble). If this is the case, please contact the sales representative you work through for WotC and express how restrictive their policy is. There are some customers (such as myself living as an expat in Asia) that have no other option but to purchase their products from international distributors like that of your store.
Regards,
GK
I get a response and I am floored by this.
Hi Geek Ken,
Yes it does. The rules apply to all WotC products including their out of print stuff, as we’ve specifically asked about that before.
Trust me we’d love nothing more than to sell WotC items to you, as you’re not the only non-US customer we’ve had to disappoint but their policy remains unchanged.
We can’t ship to any address outside the US.
— Awesome Board Game Store
WotC/Hasbro, you have a sliver of international customers that rely on online retailers for your products. Having this policy means I can’t buy any of your stuff set aside for local retailers, ever. Stuff like the new AD&D reprints, Mordenkainen’s Magnificent Emporium, all of it is a no go for me. There simply are no local retailers here interested in carrying these products (foreign country, with its own language, means stuff printed in english is a low priority).
However, I guess customers like me simply are not part of the business model your company executes. Sucktastic.
[EDIT: For full transparency, I’ve removed the names of the people on these emails and truncated the last email where the representative from the Awesome Board Game Store offered a solution by shipping the products to an address in the United States, where that private individual could then send it as a parcel to me. As I said, they are an Awesome Board Game Store.]
Upcoming DnDNext playtest
I think the internet and twitter likely exploded among RPG fanatics last week with the announcement that Monte Cook left the DnDNext project. At first I was spouting off maybe he left due to differences in what direction the newest D&D would be going. Then the other shoe dropped and the public playtest of DnDNext would be coming out late May. After that I’m falling in the camp that maybe there was a division on how ready the ruleset was for public input between some of the designers and Hasbro/WotC.
All in all it’s sort of giving me a sinking feeling about the next version of DnDNext. At times I even wonder if it’s to get that chunk of 3E/Pathfinder consumers. I could have seen some fictitious conversation months ago like this:
Hasbro Suit: Hey, I was taking my kid to Barne’s and Nobles to spend this gift certificate. He bought this Pathfinder book. You’ve seen this thing?
WotC Designer: Yes.
Hasbro Suit: You have? Man, we gotta get our attorneys on this. I looked through this thing. It’s got wizards, sword guys, dwarves, it’s just like D&D. Those guys stole our IP!
WotC Designer: Actually, it’s closer to our older editions, published under OGL.
Hasbro Suit: OGL material? God don’t bring up that mistake again. So all this stuff in the book is under that massive screw up. Okay, no lawyers. What are we doing about getting these geeks back to our product?
WotC Designer: Well, a lot of people enjoy the older editions of D&D. Pathfinder sort of built on that rules-wise. Fourth edition has gone in a slightly different design direction. I mean it’s pretty much the same game, just utilizing some unique game mechanics.
Hasbro Suit: What do you mean different? There are wizards, spells, dragons, friggin’ orcs. This Pathfinder and our product are the same thing. They’re both Dungeons and Dragons. So why aren’t they playing our product?
WotC Designer: Again, they are fairly similar. However 4E has some interest-
Hasbro Suit: You aren’t listening to me. Why aren’t they playing our product? Fix it. Get these mama’s basement dwellers playing our game. And for God’s sake don’t put that OGL anywhere near it.
Okay, I’m actually sure something like that never really even came up but I’m certain folks have been looking over at the Pathfinder camp and wondering how they could get players back to ‘official’ D&D. I like the concept. Get just about everyone under the banner of D&D. I just don’t think it is going to happen.
First off you have the OGL of 3E/Pathfinder. Even with a newer edition out there that can incorporate older editions, I don’t expect for a minute it will have an open licensing scheme. I’m going to be massively unpopular stating this, DnDNext shouldn’t have an OGL. They should however, be very open to licensing the game. Whether it’s cash up front or an agreement to split profits, other publishers should be able to put out D&D products with an agreement that encourages this. I think that was one reason why support for 3/3.5 sort of evaporated. If WotC supported that edition it’d give it legs, and meant other companies could use that as a sign to keep putting out stuff WotC would never get a dime off of.
Lastly I think the community is split. Folks have set up tents in respective camps and are unwilling to get behind another product. In a way, I don’t blame them. If they love AD&D or Pathfinder is their edition, they have the rules they want to play. Why try something ‘new’ that is drawing them away from games they already enjoy? This point I think should give WotC pause about how much effort should go into calling back lovers of past editions. Which audience is really the future of D&D?
I’m hopeful they can pull it off. That they can make something with enough working parts to get everyone behind. But I’m unsure if players of older editions (including 4E) will be willing to make that jump. Just because the game worked one way in an earlier edition doesn’t mean it was better or ‘more true’ to D&D now. If something might not fly with new player expectations, but is some classic ruleframe from an older edition, new players should get the rule shift every time. The focus should be getting new players into playing the game. Getting lovers of the older editions, the fans of existing rules, may not be the best in the long run. Instead I’d be trying to make a game that future generations would want to play.
WotC rolling out a new edition
I expect various blogs will explode this week with news of a new edition of D&D rolling out sometime next year. Having a larger group of playtesters and getting more feedback from folks I imagine is a solid step in getting an edition out that people will like, I still think there is such a division over 4E and non-4E mechanics it’ll be tough to seal it up.
Pathfinder had to have struck a nerve with suits at Hasbro. Here is this game effectively a version of D&D and selling well enough to either take a major chunk out of 4E sales, or compete with it neck in neck. Somebody had to have been thinking about trying to woo that group back into the WotC fold. I guess a new edition would be a vehicle for that.
Thing is, if 4E rolled out and was like Pathfinder I’d be disappointed. Patherfinder seems like a fun game. I just think it’s just a step too close to 3.5, tweaked a bit but nothing really innovative. I’m certain for many that is just fine, however I think a more dramatic change to certain mechanics was a step in the right direction.
There are a lot of good things about 4E and a fair amount of problems. I don’t want to bring out a laundry list right now. As many folks might clamor about how awful 4E is, and are eager to bring D&D back to earlier editions, however you still have people that like 4E. I just wonder how a new edition is going to get these different camps under the same tent. I expect a very modular rule system that is light and heavily arbitrated by the DM by default, with increasing rules and complexity as optional rules.
One thing I do expect, a game that isn’t so dependant on a battlegrid (or a least rules that can drop it more easily). While I like the tactical play of combats, I do think it’s a limitation for getting people into the game. You really need a lot of ‘stuff’ on hand to run a game. Again, while folks can wing it and play without miniatures having some more concrete rules would help tons with new players. So I expect miniatures and a grid will still be around, but either be an option or less tabletop intensive alternate rules will be available.
If anything, at least I’ll have plenty to blog about over the next year.
New article submission process for Dragon and Dungeon
WotC has announced a new process for submitting articles for publication in Dragon and Dungeon. The skinny of it is that twice a year they are opening up 2 month windows to allow new articles and adventures to be sent in. I like the idea. I think it will allow for a more even flow of content from the magazines. As they stated, it’ll give them a more structured means to get some feedback. I think this will also allow the company to plan out personnel resources and lay out upcoming projects more effectively (I expect you’ll be seeing a few interns at local colleges pulling a semester at WotC to help out with those rejection letters).
I’ve lamented a bit about the lack of content for other WotC games in Dragon and Dungeon, particularly Gamma World. Maybe with this new submission system you can see more stuff geared towards non-D&D games coming out. I do think if Dragon and Dungeon somewhat expanded their coverage to an occasional article or adventure/scenario for Gamma World (or their other board games), there’d be more of an incentive to keep up a DDI subscription.
I’ve heard on podcasts and some blogs some grumbling with how the current system is sort of non-responsive. It’s a given you are rejected unless noted otherwise. You send something in and basically will never get any response until you eventually get an acceptance letter. It is a little wonky. So I’m hoping this new submission process can provide better feedback to folks sending stuff in. I also hope it helps WotC crank out better, and more varied, content for their digital mags.
A new dev studio for Neverwinter Online?
News has leaked out that Atari is looking to sell of Cryptic Studios, the main dev studio for some MMOs (Champions Online and Star Trek Online) and the upcoming 4E version of the D&D Neverwinter series. This makes the fate of the online game a little questionable. In their earnings report, Atari’s business plan seems to be releasing less but more polished games, including moving into the mobile market. However they’re also determined to hang onto their signature licensed stuff including Dungeons and Dragons.
So what is the future for Neverwinter Online? If Cryptic is sold off, will they still be outsourced to develop the game? I wonder if another studio might be the ones to step up and finish off the project. I was mildly interested in the Neverwinter game. It sounded not quite like a full blown open MMO, but a more persistent instanced-based coop game. I have to admit I really would like to see video game treatment of 4E D&D. But it looks a little questionable how Neverwinter will proceed now.
