Painting Miniatures: Handling your figure

Your miniature is prepared and primed. However handling the figure nimbly while painting can be difficult, especially if holding it just by the base. There are easier ways and they can also help ensure you get your brush into all those nooks and crannies on the figure.

There are fancy miniature clamps that you can use, but I’m a fan of good old blu tack and soda bottle caps. Blu tack is a soft adhesive putty used for putting up posters onto walls and forms a temporary bond. I gather up old soda bottle caps and use them as a handle to plop figures on.

If working with smaller figures like 15mm ones. You can use popsicle sticks (bought at craft supply stores) and PVA, or white Elmer’s glue. The figures below are some examples where I’ve used wooden craft sticks to mount miniatures for painting.

Why use this method? You will have a far easier time holding the miniature while you paint. You don’t have to worry about accidentally touching the figure, smearing a portion that has wet paint. You’ll certainly get some odd areas that will be a challenge to paint, and being able to hold the figure at different angles will allow that brush to get into tight recesses of the figure. It also can provide a more comfortable grip holding a large plastic cap instead of just a thin plastic base.

It’s a small tip, but something worth doing. You want to be able to hold your miniature at a comfortable height while painting. Having them on miniature base stands will make your painting session easier and allow you to keep a relaxed posture instead of being cramped over. Plus it also will give your hands a break being able to hold the miniature comfortably over long periods of time instead of trying to hold them by a tiny, thin base.

Painting Miniatures: Priming

Now that you’ve gotten your miniatures glued and assembled, you’re ready for painting right? Nope. Simply put, there is no point in painting your miniatures if you are not using primer. Primer is formulated to bond tightly to a surface. Alternately paint has some similar properties, but is mainly designed to provide a uniform color. Especially for metal miniatures, it’s possible to rub off paint that is coated directly on the figure. To ensure a better and more uniform bond of paint to the model, you need to prime it first. Priming will also allow for more consistent color over the entire figure, particularly in open and smooth surfaces of the miniature.

So using a primer is important, but what color should you use? It will depend on the overall base colors you are using. Generally white is good if predominantly the model will be painted using bright colors. Black primer is good for darker or more muted, neutral tones. While gray primer is a good middle ground if wanting an all purpose primer color.

Black primer can also be used for speed painting miniatures. You can cut corners using black primer as it can accentuate the details of the figure (by leaving a trace about of black between sections of the miniature). This can be expanded by using colored primers to help reduce painting times. Companies like Army Painter have a variety of shaded primers which essentially work as a base hue for the figure and is great if painting a lot of miniatures using a similar color scheme. While there are plenty of miniature paint primers out there, Krylon also offers good primer sprays which work well and are easy on the wallet.

Working with primer spray cans, you want a well ventilated area and in weather that is dry and not exceedingly cold. Make sure to mix the primer well. I hold the spray can upside down initially hitting it against the flat of my hand, and then continue shaking upside down letting the ball bearing inside mix the paint. Don’t skim on shaking time, you want to shake for a good minute or so at least.

While spraying primer you want to shoot for an even coat, spraying about a foot away from the miniatures. Spray in short even bursts, about 1-2 seconds using a smooth sweeping action. You want to avoid a static position while applying spray as this can cause too much primer to pool up on parts of a model. I like to placing figures on an old pizza box, so I can angle the primer at lower angles to ensure good coverage. Once primed, as you’d expect, let the primer dry completely (most spray primer will dry in an hour or so). If you’ve found areas that aren’t covered, you can position them with the exposed area up and give a quick primer touch up.

Alternately you may want to use paint on primer such as Reaper’s paint on primer. I would consider at least investing in a bottle to have handy. You might see a spot on a model that didn’t quite get any spray primer and need a quick touch up. The other plus is you aren’t dependent on the weather if wanting to prime a model. But between a paint on primer and spray, I would use spray primers to save time and get more uniform results.

Mind you, some figures may not need to be primed. Reaper Bones are created with a particular plastic which the manufacturers claim primer is unnecessary. However using a primer won’t hurt, and can provide a better foundation for certain colors.

Painting Miniatures: Assembly, glues, and filling gaps

Plastic has become more popular and accessible for miniatures which I love, but man you can end up with a pile of plastic bits. Now that you’ve trimmed and cut them from sprues, how do you go about assembling them? Generally you want to invest in two types of glue: cyanoacrylate, instant curing glue (super glue) and plastic cement (model glue).

Instant curing glue is pretty much an all purpose glue for your miniatures. They can instantly bond to a variety of materials and are great for metal figures as well as soft plastics. If you dabble in 1/72 scale wargaming, commonly the plastic miniatures you get are ‘soft’ plastic. As RPG miniatures go, Reaper Miniatures Bones is another similar type of soft plastic that instant glue will work well on.

Super glue cement will form a quick bond. Apply a little to each joint and then set the pieces together holding with gentle pressure for 10-15 seconds. Even though you will get the parts to hold, you want to let the glue completely dry for an hour or so. A small tip, be mindful that too much instant curing glue can seep out, filling in gaps and obscure details on your miniature. Use the glue sparingly and if you’ve added too much you can draw up the excess using a paper towel. Simply twist an end to a fine point and dab it into the glue. Through adsorption the towel can quickly draw up the excess if working quickly. Don’t let the paper towel set in the glue for 10 seconds or so, otherwise you’ll end up with a chunk of paper towel on your mini!

Plastic cement is made specifically for polystyrene miniatures or your ‘hard’ plastics. This glue will essentially melt the plastic and once dry, create a bond that mixes the plastic from each part together. For plastic miniatures I prefer using model cement as it makes the bond unbreakable. You can also really go to town kitbashing and altering figures, as the cement will create a rock solid bond with the parts you use. A small tip, if in doubt that plastic cement can be used for the miniatures you are working with, glue two pieces of the plastic sprues together. That way you can determine if the bond that forms is good enough before trying it out on your minis.

When working with plastic cement use gentle pressure and hold parts together for around 15 seconds. Like with superglue, you can get the pieces forming a bond quickly but be sure to let the miniature dry for at least an hour before painting. You also want to use the glue sparingly and dab up any excess that might spill out. I personally like working with plastic cement when I can. Instant curing glue can be tricky to work with and you can easily get fingers stuck to the miniature or glued together. With plastic cement this isn’t an issue.

Another tool for your bench worth having is a pair of tweezers or forceps. Especially with plastic models, you can get some small parts that are difficult to handle with just your fingers. Using tweezers allows for more precision in placing that part just so on a miniature.

Some other tips with assembling miniatures. Take the time to look through the sprue and/or assembly instructions. Many manufacturers will have labels on the sprue indicating with a letter or number the part and which piece they line up with. Once cut from the sprue, take care to line up your pieces with the figure you are working with. It can be too easy to slip into assembly line mode cutting tons of bits from sprues only to end up with a pile of hopelessly mixed up arms and legs.

Many miniatures will also come with bases. Most are textured, but you might have some that have a smooth surface. This can be difficult to get a solid bond with the figure. To get around this, I would score the surface of the smooth plastic with sandpaper or a hobby knife. This will create a rough texture allowing more surface area that the glue can seep into, creating a stronger bond. If you look at the bases of the figures below you can see the score marks I put on the bases for my hard plastic miniatures.

Some bases might have slots which need to be filled in. Similarly, you may have joints that don’t quite fit snugly leaving a gap. Even a small thin crack can become an unsightly detail once painted up. Another hobby supply you should invest in is green stuff putty. This is a two part epoxy that comes as a clay material. Through kneading the two colors together in roughly equal ratios, eventually you will get a uniform green color. The putty can easily be worked with and once dried overnight, you get a solid material that will take up paint well. The material can also be sanded if needed.

If you have a lot of open gaps like certain bases, you might want to invest in squadron or white putty. This is more a serious scale modelers tool. Like green stuff epoxy putty it can easily fill in gaps. Once dry it can be painted or sanded down. Some types are a little toxic to work with though. However if you’ve got a ton of gaps to fill in (like with these slotted miniature bases pictured below), it’s far easier to use squadron putty than green stuff.

Painting Miniatures: Cleaning, cutting from sprues, and prep work

Last post was an introduction of sorts. I’m going to kick off this series talking about miniature preparation. The things you should do to get your miniatures cleaned and prepped before putting any coats of paint on them. I’ll be splitting this into two separate posts, one will be assembly and this one will deal with cleaning up your miniature.

Lead miniatures of old have molds split into two halves. In order to ensure an even distribution of molten metal and being able to pop cleanly out of the mold, a small amount of mold release agent is added during the manufacturing process. This is also quite common for resin miniatures and plastic model kits. It’s not quite common for modern plastic miniatures, but that can vary depending on the production process.

If left on the figure, essentially you have this material that forms a barrier between the miniature and your primer or paint. With enough handling, you can rub off sections of that grand paint job you applied. So a way to avoid this is to give your miniatures a bath and a scrub.

Get a container of warm water and add a few drops of dish detergent, just enough to be able to work up some suds. Using an old toothbrush, place your miniature sprue into the soapy water, and give the figures a light scrub. Nothing too frantic or vigorous just a gentle brushing, focusing especially on the nooks and grooves as these recesses in a figure can capture a lot of mold release agent. Once you’ve gone over the entire sprue, give the models a final rinse of water and let them dry.

Cutting plastic parts from the sprues can be tedious. You will want to invest in a quality craft/hobby knife (Xacto knife) with plenty of spare blades. Be sure to cut on a good work surface. I use old plastic kitchen cutting boards. And also be sure to cut away from you and from fingers holding the figure or sprue. Sharp knife blades cut safer. If you are getting a lot of resistance when you cut, you likely have worn down the edge of the blade. Consider switching it out for a new one and use the ‘duller’ blade for work that doesn’t require a lot of force like removing flash (more on that later). You might even want to have 2 sets of knife blade handles. One for removing figures from sprues, and another for other general hobby work and cleaning mold lines from figures.

I would recommend investing in special cutter pliers. You can purchase cutters for plastic model kits like from Tamiya. However you can also hit up your local hardware store and buy electrical cutting wire cable cutter pliers. These pliers have both a flat and angled edge. With the flat edge towards the miniature part, you can quickly snip plastic parts off their sprues. It’s much easier (and safer) compared to using a hobby knife as occasionally there can be thick plastic parts which can require a lot of force when cutting

Once you’ve cut pieces from the sprue, you will want to clean up any flash from the miniature. As mentioned before, molds of miniatures come in two sections. Occasionally the seal of the mold can allow some of the figure material to seep out during the casting process. This forms a thin line on some sections of the miniature. With this Russian AT rifle figure below, you can make out a faint line on the profile of the figure that goes from the head all the way down to the base. If left alone, this can add a jarring detail to the miniature when it gets painted, accentuating the flash line.

You want to clean that up by carefully removing the excess. A hobby knife can be sufficient but some care is needed. You want to avoid gouging into the figure cutting too much material from the model. With a deft touch you can gently scrape away any flash lines. Alternately for really tight sections or areas that have a curved surface, you will want to use sandpaper or an emery board.

Obviously for metal miniatures you can’t use sandpaper. So if frequently working with metal figures, you might want to invest in a precision needle file set. These can be bought at hardware stores and typically come in sets with files of different types. Aside from flat or triangular faces, these sets may also have rat tail files (circular files) which are great for those odd curved surfaces.

I also would invest in a brass wire brush. After using a file, you can gently brush along the teeth of the file head (make sure to match the angle and not go against the ‘grain’ of the file teeth). With plastic this isn’t an issue however with metal eventually you will ‘fill in’ the surface teeth of the file. Essentially making the file’s teeth no longer able to scrape away any material. Occasionally cleaning out any excess can keep those file edges in good form.

Depending on the amount of flash and intricacies of miniature pieces, you might want to assemble your mini first and then clean up the figure. Next post will cover points on glue and figure assembly. One last tip, save your bits. I typically cut all the excess pieces from a sprue and squirrel them away in a ziplock bag. You never know when you might want to do some kitbashing, need an extra weapon, or a particular angled arm or leg.

Painting Miniatures: Focus of series

I see a lot of people asking for help and information on painting miniatures, be it for those dipping their toe into wargames, or folks looking to add some bling to their board games. Honestly I’ve found most recommended sources offering advice that’s all over the place. To be fair miniature painting as a hobby can throw you down a geek rabbit hole.

You’ve got folks out there that focus on speed painting, cranking out tons of rank and file figures in the shortest time possible. You’ve got people presenting high end talent, geared towards those looking to get into competition class painting. You’ve got fans of airbrush painting. You’ve got military history folks talking about that elusive mixture to produce accurate dunkelgelb. Trying to wade through all that content as a painting neophyte can be daunting.

I’ve been into miniature wargaming for a while. I am not even close to a high skill, Golden Demon class type of painter (hats off to you, Ansel Elgort!). Nope. I’m pretty much at the ‘one foot rule’ skill level (looks good enough if you hold it 1 foot away). But I’ve been around the miniature painting block a bit and over the years picked up some tricks and tools of the hobby.

Throughout the next few months I’m going to put up a series of posts walking through the basics of miniature painting. First off, as any long time reader of my blog will know, I’ll be discussing how to paint up your figures to a tabletop standard. That is, figures looking decent enough to place on the game table. These will not be tutorials on techniques to produce phenomenal painted miniatures suitable for Games Workshop-type competitions.

It will however cover the basics and touch on what I call the ‘big three’ techniques of painting. Using these 3 painting techniques, you can produce some nice paint jobs. Nothing fancy, but enough to add some zing to those unpainted figures you might usually push around the tabletop. It will also go through every step of the process, from cutting plastic bits from the sprue (the ‘frame’ for plastic figures which are channels that plastic flows through when poured into a mold), to that final finish of matte spray. I hope folks find the information useful.

Every DM should run a game of Dungeon World

Dungeon World is a fantasy take on a narrative RPG system under the Powered by the Apocalypse umbrella (coined from Apocalypse World, the first game which used these rules). PbtA has your typical players and GM type of setup, but the game is highly narrative driven. Action is pushed forward by PC choices and outcomes from their die rolls.

Not to get too deep into the rules, but generally each player describes what they want to do and the GM chooses the appropriate move (action) that they will test for. Pretty much just about like any other RPG out there. The tweak is the simplicity and the potential outcomes. Players roll 2d6. On a 10+ they succeed. On a 7-9 they are successful but at some cost. While a 6 or less is a failure. Simple.

Immediately what you find playing this is that mixed success results become the norm. Additionally players will also get a slew of failures rolling sixes. As dice outcome probabilities go, results of 6-8 will be common with 7 being a typical roll. This pushes the GM to drive the players into interesting situations, layering on complications and forcing the players to make hard choices, especially when they fail.

When they fail outright on a 6 or less, the GM has control of the narration. They can introduce more baddies, cut off expected routes or resources, and in short drive the story in another direction. While players have a lot of agency with this system those failures allow the GM to throw a big wrench into the works. Nothing like having players expect to rest and recuperate from a long dungeon expedition, only to return to the local village and see it burned to the ground from a goblin raid.

Running PbtA games can stretch your GM chops. You have to learn to be adaptable and improvise more. Continually finding mixed success outcomes is especially a wonderful way to strengthen skills for running RPG games. Your typical D&D game can slip into binary outcomes. Either you succeed or you fail with an ability check. Having to constantly think of that ‘success BUT…’ with a mixed 7-9 dice roll result in PbtA really can help you find ways of using it in other games.

Say you’ve got your thief trying to break into a merchant’s room, eager to steal off something valuable to get some useful information. They make their check to open the door. Make a stealthy move around the room. Possibly a perception roll to find any important information. Pretty much they will either succeed or not. Cut and dried.

Throwing in the mixed success suddenly adds more outcomes and a more engaging experience. Roll a 7 trying to open the door? That thief has successfully gotten inside, but accidentally knocked over a brass candlestick. They hear guards approaching to investigate. Do they make a run for it? Do they instead make a frantic check through the room first? As a GM you might leave a hint of a small chest on the floor, or a table with several papers scattered about. They could likely have enough time to get either the chest or the papers, but not both. On their way out, maybe they sneaked away successfully, but left the door slightly ajar. The guards begin a search through the keep, ramping up future complications.

We like to think we run our D&D games like this, but with so many rolls of that d20 I would expect most sway back to those ruts of just having a pass/fail result. While Dungeon World instead has this type of outcome in the structure of the rules. Yes you can get a fantastic success, or potentially get a disastrous result, but commonly your get what you want at a price. The mechanics of PbtA games push for more complicated outcomes.

This actually fits well with fifth edition. The advantage/disadvantage and inspiration rules allow you some tools to introduce mechanical benefits to the game as well. Having a poor outcome for an ability check might not mean that the PC fails outright. Instead they might be thrown off their feet, with their next check being at a disadvantage regardless of what ability/skill being used. Make a wildly successful check? Consider throwing the player an inspiration token. If a player just barely makes that check to avoid falling over a cliff edge, they might instead lose some critical gear, weapon, or ammunition which falls into the chasm.

So I highly recommend if D&D is your bag to give Dungeon World a stab as a one shot. It’s easy to run and get characters generated. There is a lot of free material out there. In fact likely before getting into the rulebook too deep, I would consider looking at the Dungeon World Guide first. As a fan-made resource it picks apart the base rules of the PbtA system and gives a firm understanding of how to interpret dice rolls from your players and what types of checks/moves are appropriate. Making that first game much smoother to run.